Wednesday, 10 February 2016

P&P Lesson 13 - Jay Payne - Cinema 4D - Dynamic Deformers Particles - Part 2

In this lesson we were introduced to dynamics & particle systems purposed for design processes.

The outcome from these workshops will be a series of design experiments
using Cinema 4D

In this lesson, we:
1. Set up Work Folders
2. Create modifiers for design purposes
3. Create materials & Environments
3. Create Particles Systems
4. Create Dynamics Systems
5. Render Artwork from experiments

1. Start a new file
Add a Floor / Add a Background
Add a Comp tag to Floor





2. Add Motext Object
Create a Capital Letter / Slab Font
(Rockwell)
Size = 200 / Depth = 55 (ish)
Fillet Caps / 3 / 0.5





3. Add Material
Luminance / Reflectance channels
Reflectance / Add... / Reflection (Legacy)
Layer colour / Texture / Fresnel



4. Copy Material
Luminance / Colour (Blue)
Add material to Floor & Background
Add Reflectance / Strength = 50%



5. First Material
Luminance / Texture / Gradient
Click on Swatch / Twirl Gradient down
Interpolation / None
ramp Flag to 80% (black & White)
Add Material to Letter
List window / select material tag
Change Tiles V to 50

6. Render View
Note reflections and edges - No Lights!
Render Settings / add Ambient Occlusion
Dispersion = 50% / Render again











7. Add a Cloner
Add another Motext / type something
Copy Motext / Type something else
Add both to Cloner / Cloner mode / Grid Array
Count = 1,2,2 / Size = 700x70x70
Coord / Pos. 0,500,0 (ish)



8. Add Dynamics
Tags / Simulation / Collider tag
Add to Floor & Big Letter
Add Rigid Body tags to Both Motexts in Cloner

9. Set up Dynamics tags
Select each tag on motext / Collision tab
Inherit Tag / Apply to Children / Elements / All
Shape / Moving Mesh



10. Play Timeline to test
Render View / Setup Renderer / Render







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