Wednesday, 20 January 2016

P&P Lesson 10 - Jay Payne - Cinema 4D as a Design Tool

In this lesson we were introduced to the idea of utilising contemporary 3D software for design purposes. The outcome from these workshops will be a series of design experiments using Cinema 4D.

In the lesson, we:
1. Set up Work Folders / Setup Illustrator
2. Create Artwork in Illustrator for use in C4D
3. Bring Artwork into C4D
4. Add Text, Colour & Light
5. Render Artwork


1. Create a project folder
Project Name
C4D (C4D, texture images)
Artwork (illustrator, photoshop,)
Output (Images, Movies)

2. Set up Illustrator
Open illustrator / open rulers
Move centre point to centre of artboard
Create logo artwork
Reduce artboard size to fit
Save file as (Logo.ai) - Illustrator 8




3. C4D - Project Template
Set format and Render Settings
Change dimensions to Millimetres - 297x420
Set rendering to Current Frame



4. C4D - Display Settings
Mode / View Settings / View - tick Action Safe & Tinted Border (95%)






5. C4D - Import Logo
File / Merge / Logo.ai file
Create an Extrude Nurbs object
Drag logo onto extrude nurbs
Adjust settings in extrude nurbs








6. C4D - Environ setup
Create a Background object
Create a Floor object
Create a Material and give it a name
Add this material to floor and background
Add a Compositing tag to floor
Tick comp background in this tag





7. C4D - Colour Logos
Create a material & Add to logo object


8. C4D - Add Typography
MoGraph / MoText object
Type in your text and align to middle
Adjust depth for thickness










9. Add a Camera
Frame your objects in the perspective viewport
Add a camera and turn it on



10. Add Lights
Add a light and place it just behind the camera at the same height. (Key)
Copy this light to the right of the camera and bring it down to half height
Add a yellow tinge to this light (Fill)
Create a new light and move it behind your objects. Add visibility (Rim)










11. Render Out
Check render settings
Save file to Output folder & Click render button





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